Skip to main content
Zoe Nolan

Zoe Nolan

Senior Technical Leader | Trusted Infrastructure for High-Stakes Systems

Senior Blockchain Engineer at Fnality

Report

Senior technical leader and systems engineer with 28 years of experience spanning GPU architecture, real-time video systems, large-scale distributed platforms, institutional blockchain infrastructure, and climate analytics. Hands-on engineering depth, down to the silicon level. Combined with executive-level ownership as Head of Engineering and CTO in regulated financial environments.

Proven across high-scale consumer platforms (Skype, 500M+ daily users), tier-one bank and central bank infrastructure, regulated DeFi, and AI-enabled product development. A pragmatic builder who moves between strategy and implementation, de-risks complex technical bets, and builds teams that execute in ambiguous, high-stakes settings.

Activity

Active on:KeytraceBluesky network

Loading activity...

View full activity

Career: 13

Senior Blockchain Engineer

Fnality

Remote

Feb 2026 - Present

Working on the Fnality payments system, leveraging my work at Clearmatics on Utility Settlement Coin.

SolidityGo

Senior Consultant

CGI

Nottingham, England, GB · Hybrid

Jan 2024 - Feb 2026

Joined BJSS; acquired by CGI in 2025. • Provided technical and leadership mentorship to the client's newly appointed tech lead, accelerating their effectiveness • Hands-on React and TypeScript development within a UK government codebase • Delivered the complete migration of a high-scale gaming platform from .NET to Go microservices with zero downtime, serving 20M daily users

TypeScriptGoReactC#Git

CTO

Zien

Hybrid

Nov 2026 - Nov 2023

Technology executive for a hybrid physical/digital art and blockchain platform. Key Achievements - Built an NFT platform whose work was later acquired by the Centre Pompidou for its permanent collection - Owned technology strategy, architectural decisions, security posture, product roadmap and vendor relationships - Established the engineering organisation from scratch — hiring, defining culture, and implementing delivery processes - Delivered a production platform with >99.9% uptime across blockchain, AI, and frontend systems - Designed and built a conversational AI interface as the primary user interaction model - Led engineering across blockchain, cloud infrastructure, and full-stack product development

SolidityPythonTypeScript

Head of Engineering

Swarm

Remote

Jul 2021 - Oct 2021

Engineering lead for the first BaFin-regulated decentralised finance platform. Key Achievements - Launched the world's first BaFin-regulated DeFi/AMM platform, managing $100M+ in assets - Led a distributed team of 18 engineers across 7 countries, improving alignment and delivery cadence with a focus on KYC and AML - Architected cross-chain paths, oracle flows, and the migration to Polygon L2

PythonSolidity

Founding Engineer

Zien

Hybrid

Jun 2018 - Oct 2021

Bootstrapped Zien from whiteboard concept to investor-ready prototypes while working full-time in senior engineering roles. Key Achievements - Designed and built the core backend architecture, APIs and early prototypes. - Established the initial infrastructure, CI/CD pipelines and development workflows. - Produced technical artefacts and prototypes used in seed fundraising and due diligence. - Built the foundations that enabled a smooth transition into the CTO role post-funding.

SolidityTypeScript

Senior Software Engineer

Global Parametrics

London, England, GB · Hybrid

Aug 2020 - Jun 2021

Developer for climate analytics and Ethereum-based parametric insurance systems. Key Achievements - Built climate analytics pipelines processing 89T+ data points for actuarial modelling - Developed an on-chain oracle integrating real-world climate event data into Solidity smart contracts - Created serverless APIs for pricing and risk models (Python, Postgres, BigQuery, GCP) - Delivered CI/CD automation across the product portfolio, standardising engineering practice

Python

Head of Engineering

Cleamratics

London, England, GB · On-site

Apr 2016 - Jul 2020

Led engineering for institutional blockchain settlement systems. Key Achievements - Led technical due diligence for a $12M Series A, presenting architecture to institutional investors - Architected blockchain settlement systems for tier 1 banks, including UBS, HSBC, Barclays, Santander, and Deutsche Bank, supporting $1T+ in potential settlement volume for Utility Settlement Coin/Fnality consortium - Worked with the Bank of England, the Federal Reserve, and the ECB on regulatory alignment - Scaled engineering from 4 to 22 across 5 time zones with 90%+ retention - Created the company-wide progression framework, improving retention by 25% - Delivered EVM extensions, tokenised assets, and interoperability protocols for the USC consortium

GoSolidity

Software Engineer 2

Skype

London, England, GB · Hybrid

Jan 2013 - Mar 2016

Core engineering for global real-time messaging and video systems. Key Achievements - Scaled the real-time messaging platform to 500M daily active users with 99.9% uptime - Delivered a C++ video encoder/decoder to 100M+ Android users - Built the chatbot infrastructure enabling automated two-way communication across Skype - Served as Scrum Master for an 8-person distributed team; mentored a graduate engineer to mid-level

C++C#Java

Graphics Software Engineer

Intel

Bristol, England, GB · On-site

Aug 2003 - Jan 2013

Software engineer across GPU architecture, video compression, and driver development through multiple acquisitions (3Dlabs to ZiiLABS to Intel). Key Achievements - Developed a real-time H.264 encoder using GPU microcode for ZiiLABS media processors - Built a machine-learning-based rate control algorithm for video quality optimisation - Implemented hierarchical motion estimation in GPU microcode - high-performance bitstream encoding for ARM platforms - Developed analysis and testing tools (Perl, Ruby, C++) for GPU microcode R&D - Delivered Windows kernel-mode GPU drivers achieving full WHQL certification - Ported DirectX, OpenGL, and 2D drivers to Windows 64-bit - Contributed to GPU architecture planning and media processor product strategy

C++microcodeRubyPerl

Software Engineer

Pivotal Games

Bath, England, GB · On-site

Feb 2002 - Aug 2003

Gameplay and engine programmer for The Great Escape (PS2, Xbox, PC). Key Achievements - Served as lead PlayStation 2 engineer for a AAA title - Owned bug triage and internal processes, administering the Bugzilla system - Developed gameplay features in C++, collaborating closely with designers and producers - Enhanced internal cross-platform game engine (C++ & microcode)

C++microcode

Architecture Engineer

STMicroelectronics

Bristol, England, GB

Jun 2000 - Feb 2002

GPU architect and technical lead for media codec development. Key Achievements - Formed and led the ST200 VLIW codec team, managing junior engineers and interns. - Built prototype MP3 and JPEG decoders for the ST200 architecture. - GPU architecture design with a focus on shader processors and modelling. - Developed a behavioural GPU model in C++ for architecture validation.

C++

Programmer

Aqua Pacific

On-site

Oct 1997 - Jun 2000

Gameplay, tools, and engine developer across PC and PlayStation. Key Achievements - Built a stack-based virtual machine for point-and-click adventure games - Developed scene graph, collision detection, and an arcade flight model in C++ - Maintained version control (SourceSafe) and email server infrastructure

C++

Web Author

Headland

Nottingham, England, GB · On-site

Aug 1996 - Sep 1996

Early web development role. Key Achievements - Designed and maintained client websites using early-generation web tooling - Provided content updates and early UX improvements

HTMLJavaScriptCSS

Education: 2

University of Hull

MSc, Computer Graphics and Virtual Environments

Sep 1996 - Aug 1997

University of Hull

BSc, Software Engineering

Sep 1993 - Jul 1996

Languages: 1

English(Native or bilingual)

Skills: 15

Technical

C#C++CSSGitGoHTMLJavaJavaScript
PerlPythonReactRubySolidityTypeScript

Other

microcode