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3D senior graphics engineer ex @Sketchfab @ Epic (REMOTE WORKER EXCLUSIVELY)

Developer and 3D graphics expert at Sketchfab

Tarbes, Sabaillan, France🇫🇷
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Senior engineer specializing in real-time simulation, 3D graphics, and interactive experiences — from museum installations and video projection to serious games and AR/VR applications. Previously at Sketchfab and Epic Games (Unreal Engine).

Deep expertise in WebGL/WebGPU rendering pipelines: PBR materials (metallic-roughness, clearcoat, transmission, sheen, specular), post-processing (TAA, SSAO/GTAO, SSR, bloom, tone mapping), and GPU-driven architecture. Extensive work with 3D formats (glTF, USD, UASSET, OBJ, FBX, STEP/IGES, CAD) and image formats (JPEG, PNG, WebP, AVIF, JXL, EXR, HDR, KTX2/Basis).

Full graphics stack: Vulkan, OpenGL, DirectX, WebGPU · Shaders (GLSL, HLSL, WGSL, CG) · Physics & collision simulation · Spatial sound · Editor tooling. Core languages: C++, Rust, TypeScript/JS.

Currently building AI multi-agent orchestration systems — autonomous agent pipelines, tool-use frameworks, and production automation infrastructure in Rust. Alongside GPU compute (CUDA, OpenCL, WebGPU compute) and real-time rendering research.

From architectural visualization to cutting-edge graphics research — always at the intersection of performance and interactivity.

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Career: 5

Developer and 3D graphics expert

Sketchfab

Mar 2013 - Present

Owner

Pop 3d

Sep 2005 - Feb 2013

Medical Xray simulation Skeletal Facial Animation Editor 3D Video producer and server (flv, h264) Very Large Terrain envirronement Multi-projector realtime image blend Huge Forest Display Sport Training and coaching using 3d camera Medical surgery training / distant robot simulations 2d/3d online Animation software app Webgl Ad game Webgl data visualisation website Project&Performance consulting

Freelance Engineer

Free

Sep 2003 - Aug 2005

C++, 3d (opengl, directx, Ogre), mysql, php, javascript, Ajax, Web 2.0.

it engineer

Institut National de Recherche en Informatique et Automatique (INRIA)

Sep 2001 - Aug 2003

Inside INRIA - W3C research lab group at INRIA, I was working on SVG integration, animation into Amaya, the W3C web client (reader AND writer), successfully making a basic implementaion of SVG animation using multiplatform OpenGL on linux/Windows.

it engineer

Emersys

2000 - 2001

Skills: 34

Other

CC#C++Computer GraphicsCUDADebuggingDirect3DDirectX
Embedded SystemsGLSLGPGPUGPUHigh Performance ComputingHLSLJavaScriptLightFieldLinuxLuaMemory ManagementMultimediaOgre3DOpenGLOpenGL ESPBRPhysXProgrammingPythonRemote WorkShadersStatic AnalysisVisual StudioVRwebglXML

Education: 1

Ecole pour I'Informatique et les Techniques Avancées

Bachelor of Science

1997 - 2000

Languages: 2

  • English(Native or bilingual)
  • French(Native or bilingual)

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