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Chiara Pasquini

Chiara Pasquini

(She / Her)

Games Industry Production Leader | I build calm, functional teams in high-pressure environments | Director of Production Services @505Games

Director, Production Services at 505 Games

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Full profile

I'm deeply involved in the entire journey of creating console, handheld and PC games — from initial planning to ship and post-launch support.As Director of Production Services at 505 Games, I lead four departments and work at the intersection of production discipline and the human side of delivery: calm, honest teams performing under real pressure.I focus on process: roadmaps, sustainable pace, and communication that scales across studios and time zones. I'm a certified Google Project Manager and fluent across Italian (native), English (full professional) and German.On my off time I am an avid D&D and tabletop player. Happy to connect with people in games production, publishing and development across Europe — especially women in the industry. More at chiarapasquini.net

Career: 8

505 Games

Full-time · Milan, Lombardy, IT · Hybrid

May 2026 - Present

As Director of Production Services, I lead four multidisciplinary departments: Release Management, Ratings & Submissions, Localisation, and Player Support, covering Consoles, Handheld and PC titles across production and post-launch lifecycles. I build scalable shared-service operations: defining SLAs, streamlining processes, owning budgets and vendor partnerships, and ensuring every title gets the right support from development through launch and live service.

505 Games

Milan

Feb 2022 - Present

Led the full development, submission and publishing process for games across Sony, Nintendo and Microsoft consoles, plus Steam, Epic, GOG, Amazon Luna, Apple and Android platforms. Liaised with development teams to build and maintain schedules and budgets, oversaw localisation and technical development, and coordinated QA and beta testing through to first-party submission and platform approval. Led an international, distributed team across Europe, US and APAC, aligning multiple contributors on shared milestones, compliance requirements and delivery standards. Specialties: project localisation and QA scheduling, milestone evaluation across pre-production and production, first-party submissions and compliance.

505 Games

Milan

Apr 2020 - Apr 2022

Involved in the development, production, submission and publishing process of games on Sony, Nintendo, Microsoft consoles and on Steam, Epic, GOG, Amazon Luna, Apple and Android platforms. Acting as a liaison with the development staff , developing and maintaining schedules and budgets, overseeing localisation and technical development of the game, ensuring timely delivery of deliverables, scheduling timely quality assurance (testing) and beta testing. Handling dialogue with 1st parties and following the submission process, to ensure a smooth and timely approval of games. Specialties: Scheduling project localisations and QA testings, milestone evaluations during pre-production and production phase, enforcing compliance requirements, submissions to 1st parties.

505 Games

Milan Area, Italy

Oct 2009 - Apr 2020

Planned and executed first-party submissions (Sony, Microsoft, Nintendo) for all console titles across North America and Europe — owning submission checklists, sourcing required assets across the organisation, and managing first-party relationships, including negotiating waiver requests and keeping internal and external teams aligned with evolving platform requirements. Managed worldwide age-rating applications end to end: preparing materials for ratings boards, scheduling submissions, and ensuring all ratings cleared in time for first-party code submissions.

505 Games

Jan 2009 - Jan 2010

External producer, working with different development teams on next gen titles, including titles for XboxOne, PS4, WiiU, Kinect, Move, XBLA, PSN, iOS, Android.

505 Games

May 2007 - Sep 2009

Managed development and publishing of games across Nintendo DS, Game Boy Advance, Wii, PlayStation 2 and 3, PC, and Xbox 360 — liaising with development teams, maintaining schedules and budgets, overseeing technical development including localisation, and coordinating milestone deliveries along with QA and beta testing.

505 Games

Sep 2006 - Apr 2007

Publishing of PC and console games with the following duties: acting as a liaison with the development staff , developing and maintaining schedules and budgets, overseeing localisation of the game, ensuring timely delivery of deliverables. Scheduling timely quality assurance (testing).

Gameloft Italy

Feb 2005 - Mar 2006

Press analysis, translation of press releases, analysis of games positioning in mobile web and wap portals of carriers and content providers, submission to mobile carriers and content providers for Italy, Greece and Turkey, creation and editing of images and metadata for moblile web and wap portals of each submitted game. Liason with QA for tech support and submissions.

Projects: 17

Jan 2020 - Present

Published Death Stranding and Death Stranding Director's Cut on Steam, Epic, iOS, iPadOS, macOS, Amazon Luna and Xbox Series X/S.

Jan 2019 - Present

Published Assetto Corsa competizione on PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S.

crimenet.info

Jun 2015 - Present

PAYDAY is an action-packed, four-player co-op shooter where you rob banks and get paid. The Crimewave edition includes an enhanced graphic engine.

Up to four friends co-operate on the hits and as the crew progresses the jobs become bigger, better and more rewarding.

Along with earning more money and becoming a legendary criminal Crime does pay – use your funds to customize your character with new skillsets that change the way you play and kit them out with their own guns and gear.

Rebuilt visuals bring heisting into 1080p resolution. See every bank note fly and Feel every bullet blast past your head in full HD .

terraria.org

Nov 2012 - Present

Handled concept approval, schedule, localisation, age ratings process and submissions of the console versions.

sniperelite3.com

Jun 2014 - Dec 2019

Age ratings manager and global submission manager.

Aug 2015 - Aug 2016

ABZU is an epic descent into the depths of the sea, where players will explore beautifully rendered ocean environments with fluid swimming controls. The experience draws inspiration from the deep innate narrative that we all carry within our subconscious: the story of ABZU is a universal myth that resonates across cultures. The name references a concept from the oldest mythologies; it is the combination of the two ancient words AB, meaning ocean, and ZU, meaning to know. ABZU› is the ocean of wisdom.

Jun 2013 - Jun 2015

Payday 2 is a cooperative first-person shooter video game developed by Overkill Software. It is the sequel to Payday: The Heist. It was released for Microsoft Windows on 13 August 2013, and for PlayStation 3 and Xbox 360 on 16 August. On 24 July 2013, a beta version for Windows was made available on Steam to users who pre-purchased Payday 2 Career Criminal Edition. The beta was then made available to Steam users who had Payday: The Heist in their Steam library. Payday 2 involves the player and their team, which consists of either friends or randomly assigned players, performing bank heists and robberies. Gameplay has been heavily improved and expanded since its predecessor, with a number of new abilities. The game was first announced in February 2013 and later previewed in March of that year, alongside an announcement of the developer's parent company: Starbreeze Studios's partnership with 505 Games. The launch trailer for the game was released on 13 August 2013.

brothersthegame.com

Dec 2011 - Dec 2012

Brothers: A Tale of Two Sons is a downloadable story-driven adventure video game developed by Starbreeze Studios and published by 505 Games released on 7 August 2013 for the Xbox Live Arcade and on 3 September 2013 for Steam and PlayStation Network.

zumbafitnessgame.com

Jul 2012 - Oct 2012

Zumba Fitness Core is a Kinect and Wii game based on the Zumba program. It is developed by Zoë Mode and published by Majesco Entertainment and 505 Games.

micoachgame.com

Apr 2012 - Oct 2012

Adidas miCoach is a Kinect and PlayStation Move fitness game, supporting the Adidas miCoach network, developed by Chromativity and published worldwide by 505 Games.

sniperelitev2.com

Aug 2011 - Jul 2012

Sniper Elite V2 is a 2012 tactical shooter video game for PC, PlayStation 3 and Xbox 360. It is developed by Rebellion Developments and published by 505 Games on consoles and by Rebellion on PC.

zumbafitnessgame.com

Sep 2011 - Mar 2012

Zumba Fitness Rush is a Kinect title developed by ZoeMode and published by Majesco and 505 Games, based on the Zumba fitness program.

wearewrecked.com

Jun 2010 - Mar 2012

Wrecked is an arcade racing game for XBLA and PSN, published by 505 Games and developed by Supersonic Software. It's the successor of Mashed and Micro Machines.

zumbafitnessgame.com

Sep 2011 - Dec 2011

Zumba Fitness 2 is a Wii game developed by Zoe Mode and published by Majesco and 505 Games, based on the Zumba fitness program.

Jul 2010 - Sep 2011

Grease Dance is a Kinect and PlayStation3 Move dancing and singing game based on the Grease license. It has been developed by Zoe Mode and published worldwide by 505 Games.

armedassault.com

Sep 2006 - Nov 2007

Armed Assault is a PC game developed by Bohemia Interactive and published by 505 Games.

armoredcore.net

Jan 2007 - Oct 2007

Armored Core 4 is a mech combat game for Xbox 360 and PS3, published by Sega in US and by 505 Games in Europe, and developed by From Software.

Skills: 90

Other

Adobe AcrobatAdobe PhotoshopBeta TestingBrowsersBudget ManagementBudget MonitoringBuilding Internal & External RelationshipsCasual Games
Change NotificationsCommunicationCommunity ManagementComputer GamesConsoleContract NegotiationDevelopment & implementation of marketing plansDigital PaintingDrawingEmail ClientsEmployee PrivacyExecutive ReportingExecutive-level CommunicationFirst Article InspectionForeign LanguagesGame DesignGame Design DocumentsGame DevelopmentGame MechanicsGame PublishingGame TestingGameplayGamingGerman LiteratureGIMPGlobalizationGNU/LinuxImageReadyInternationalizationLanguage SkillsLinguisticsLocalizationLocalization TestingManagementManagement Of International TeamsMeeting SchedulingMicrosoft ProjectMMOMMORPGMobile DevicesMobile Game DevelopmentMobile GamesMonetizationMySQLNegotiationOnline GamingOrganization SkillsParanormalPlanning & SchedulingPre-commissioningPress ReleasesProducer LicensingProduction ManagementProject ManagementProject PlanningPS3PublishingQuality AssuranceQuality AuditingRelease ManagementRelease StrategyRequirements CommunicationRisk OperationsScience EducationSocial GamesStandards ComplianceSubmittalsTeam LeadershipTeam ManagementTranslationTutoringVideo Game JournalismVideo Game ProductionVideo GamesVolunteeringWeb Content CreationWeb DesignWebsite LocalizationWiiWindowsWireless Application Protocol (WAP)Xbox 360

Credentials: 2

Education: 2

Education

2000 - 2007

Studied English and German language with a linguistics

  • language teaching approach.

Diploma di maturità scientifica

Sep 1993 - Jul 1998

Studied scientific subjects, Italian literature and language, English and German literature and language.

Courses: 7

Diploma di maturità scientifica

English language and literature

German language and literature

Italian literature

Medieval history

Languages: 3

Italian(Native or bilingual)
English(Full professional)
German(Limited working)

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