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Alec Fredericks

Alec Fredericks

(he/him)

Character Rigger & CFX

Character Rigger at DreamWorks Animation

Open to:Full-time rolesContract rolesBoard positions
Preferred workplace:Remote (same country)On-siteHybrid
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Highlights

Full profile

I'm looking for a challenging leadership position at a game, VFX, or animation house.
Since around 2002, I've worked primarily as a Character TD/Technical Animator and CFX for feature animated films, visual effects and video games, with the expressed goal of making animator's lives better with great rigs and tools while making directors and producers happy with quality results and time savings.

Career: 7

DreamWorks Animation

Full-time · Hybrid

Apr 2022 - Present

Character, Prop, Vehicle, and Wardrobe rigging and tools development for feature animated films, including: Donkey, Shrek 5, The Wild Robot, Bad Guys 2, Trolls 3, Kung Fu Panda 4, and one unannounced film.

Python

Sony Immersive Music Studio

Full-time · Remote

Apr 2020 - Mar 2022

Sole rigger for an online music focused world. Developed many tools for both Maya and Unreal Engine. Created a unique face rigging and animation system focused on generating reproducible fidelity with minimal effort.

PythonUnreal EngineBlueprintsQTMaya

Respawn Entertainment

Full-time · On-site

Feb 2018 - Apr 2020

Worked with a small team on a VR revival of the Medal of Honor game series. For the first year and a half, I was the sole rigger working with a team of four animators, providing a brand new suite of tools for both Maya and Unreal Engine. Given that the scope of the game was much larger than the team provided, my focus was on speed of execution, reusability, and automation.

PythonBlueprintsUnreal EngineMaya

Encore Vfx

Full-time · On-site

Feb 2017 - Apr 2018

Worked with a team of three riggers to create, oftentimes, digital doubles for DC Comics television shows (Flash, Black Lightning, Teen Titans, etc.), along with supporting toolsets so we could ride the line between realistic, believable fidelity deliverable under very tight deadlines.

PythonMayaQT

Freelance · Hybrid

Nov 2015 - Feb 2017

An exciting time focusing on the burgeoning world of VR, working for a number of companies to help them bring to life a wide variety of experiences: Interactive Journalism with Emblematic Group Horror Franchise Experience for Universal John Wick and Divergent Movie Experiences for Big Red Button

PythonMayaVRManagement

Red 5 Studios

Full-time · On-site

Mar 2013 - Nov 2015

Execute all aspects high resolution cinematics. 30+ node render farm creator and manager (VRay, Nuke), Lighting with VRay, Compositing in Nuke, Modeling, Animating, Rigging & Texturing in Maya, Behind-the-Scenes photographer, Writer for skits and short films.

RiggingCFXCompositingNukeLightingAnimationCinematography

The Walt Disney Company

Full-time

Apr 2011 - Aug 2012

Hired for Wreck It Ralph as Character Rigger & CFX Artist. After Wreck It Ralph, I was chosen to be CFX Supervisor on a film that was canceled after a few months of pre-production, after which, I moved on.

Character RiggingCharacter FXCFXCloth SimulationHair SimulationPython

Skills: 18

Technical

MayaPython

Business

Management

Creative

Animation

Other

BlueprintsCFXCharacter FXCharacter RiggingCinematographyCloth SimulationCompositingHair Simulation
LightingNukeQTRiggingUnreal EngineVR

Education: 1

BS, Animation

Oct 1999 - May 2001

Went back to school to get into the new animation and digital effects industry. Not too many schools to choose from in the Bay Area, so Ex'pression it was. Learned how to do everything from hand-draw animation, short film screenwriting, directing, and production, everything Maya.

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