Alec Fredericks
(he/him)Highlights
Full profile
Career: 7
Character, Prop, Vehicle, and Wardrobe rigging and tools development for feature animated films, including: Donkey, Shrek 5, The Wild Robot, Bad Guys 2, Trolls 3, Kung Fu Panda 4, and one unannounced film.
Sony Immersive Music Studio
Full-time · Remote
Sole rigger for an online music focused world. Developed many tools for both Maya and Unreal Engine. Created a unique face rigging and animation system focused on generating reproducible fidelity with minimal effort.
Worked with a small team on a VR revival of the Medal of Honor game series. For the first year and a half, I was the sole rigger working with a team of four animators, providing a brand new suite of tools for both Maya and Unreal Engine. Given that the scope of the game was much larger than the team provided, my focus was on speed of execution, reusability, and automation.
Worked with a team of three riggers to create, oftentimes, digital doubles for DC Comics television shows (Flash, Black Lightning, Teen Titans, etc.), along with supporting toolsets so we could ride the line between realistic, believable fidelity deliverable under very tight deadlines.
Freelance · Hybrid
An exciting time focusing on the burgeoning world of VR, working for a number of companies to help them bring to life a wide variety of experiences: Interactive Journalism with Emblematic Group Horror Franchise Experience for Universal John Wick and Divergent Movie Experiences for Big Red Button
Execute all aspects high resolution cinematics. 30+ node render farm creator and manager (VRay, Nuke), Lighting with VRay, Compositing in Nuke, Modeling, Animating, Rigging & Texturing in Maya, Behind-the-Scenes photographer, Writer for skits and short films.
Hired for Wreck It Ralph as Character Rigger & CFX Artist. After Wreck It Ralph, I was chosen to be CFX Supervisor on a film that was canceled after a few months of pre-production, after which, I moved on.
Skills: 18
Technical
Business
Creative
Other
Education: 1
BS, Animation
Went back to school to get into the new animation and digital effects industry. Not too many schools to choose from in the Bay Area, so Ex'pression it was. Learned how to do everything from hand-draw animation, short film screenwriting, directing, and production, everything Maya.
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