Basil Zubko
(he/him)Platform Engineering | Software Delivery | XR | Release Management | Cloud Infrastructure
Lead Technical Producer (Senior Technical Delivery Manager) at realworld one
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Career: 6
Lead Technical Producer (Senior Technical Delivery Manager)
Realworld One
Full-time · Remote
Mar 2022 - Present
Lead Technical Producer (Senior Technical Delivery Manager)
Realworld One
Full-time · Remote
- Managed four distributed engineering teams across platform, cloud, and XR initiatives, delivering enterprise XR platform components, microservices, and Azure cloud infrastructure on schedule and within budget. - Directed complex live-ops releases and SDLC governance, maintaining 99.8% platform uptime under continuous-delivery conditions. - Established delivery governance processes covering roadmap planning, release readiness, and risk escalation, improving release predictability across multiple engineering teams. - Drove technical roadmap execution, translating business objectives into prioritized feature requirements, acceptance criteria, and release milestones. - Facilitated architectural decision-making across platform, cloud infrastructure, and application teams, aligning technical strategy with delivery objectives and business priorities. - Implemented customized Agile/Scrum workflows, achieving a 35% reduction in operational costs and significantly improved resource utilization. - Eliminated process bottlenecks through data-driven analyses, improving delivery predictability and cross-functional throughput.
Senior Producer (Technical Delivery Manager)
Realworld One
Full-time · Remote
Mar 2021 - Mar 2022
Senior Producer (Technical Delivery Manager)
Realworld One
Full-time · Remote
- Directed release schedules, milestone tracking, and roadmap governance across enterprise Platform and Content software teams, removing critical-path blockers and resolving technical challenges. - Delivered executive-level program reporting, roadmap updates, and risk assessments to senior leadership and business stakeholders. - Established capacity planning workflows and risk mitigation frameworks adopted division-wide.
VR Producer (Delivery Manager)
Realworld One
Full-time · Remote
Mar 2020 - Feb 2021
VR Producer (Delivery Manager)
Realworld One
Full-time · Remote
- Led sprint planning, daily stand-ups, and backlog grooming for distributed development teams delivering high-fidelity XR solutions in an iterative release environment. - Served as primary liaison between Engineering and QA to enforce acceptance criteria and reduce defect escape rate.
Associate Producer – Publishing & Community
Epic Games
Full-time · On-site
Jan 2019 - Jan 2020
Associate Producer – Publishing & Community
Epic Games
Full-time · On-site
- Coordinated European publishing operations for Epic Games Store and Fortnite, including product data analysis, business forecasting, and KPI dashboards (Tableau, PowerBI). - Drove regional BizDev initiatives including payment localisation, market expansion, and telecom/social platform partnerships.
Community Lead
Epic Games
Full-time · On-site
Aug 2016 - Jan 2019
Community Lead
Epic Games
Full-time · On-site
- Led community growth and engagement programs for Paragon and Fortnite across Eastern Europe, scaling social reach to 1M+ users while increasing engagement by 40% and player retention by 25%. - Collaborated with Player Support and QA to resolve critical product issues, achieving a 30% reduction in resolution time. - Managed 10+ remote contractors and volunteers across community management, marketing, and events.
Associate Live Producer - Community Analytics
Crytek
Full-time · On-site
Sep 2012 - Aug 2016
Associate Live Producer - Community Analytics
Crytek
Full-time · On-site
- Delivered community retention and activation insights for Warface (F2P FPS), increasing player engagement by 35% and reducing churn rate by 15%. - Built a systematic feedback analysis framework combining qualitative (forums, social) and quantitative (player behaviour metrics) data sources. - Developed churn prediction models informing product roadmap decisions and player retention strategy.
Skills: 23
Technical
Business
Interpersonal
Community
Other
Projects: 3
mimicOS
tangled.org/bazub.zubko.cc/mimicOS
Sep 2023 - Present
mimicOS
tangled.org/bazub.zubko.cc/mimicOS
Independent Linux distribution focused on operating-system simplification, deployment efficiency, package management innovation, and long-term maintainability.
qwertyvka
tangled.org/bazub.zubko.cc/qwertyvka
May 2022 - Present
qwertyvka
tangled.org/bazub.zubko.cc/qwertyvka
Modern Ukrainian phonetic keyboard layout.
lylyk
tangled.org/bazub.zubko.cc/lylyk
Oct 2024 - Dec 2024
lylyk
tangled.org/bazub.zubko.cc/lylyk
A custom ergonomic 60-key monoblock keyboard.
Credentials: 1
Microsoft Professional Program for Data Analysis
Microsoft
Education: 2
Taras Shevchenko National University of Kyiv
Master's degree, International Relations
Jan 2002 - Jan 2003
Taras Shevchenko National University of Kyiv
Master's degree, International Relations
Taras Shevchenko National University of Kyiv
Bachelor's degree, International Relations
Jan 1998 - Jan 2002
Taras Shevchenko National University of Kyiv
Bachelor's degree, International Relations