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Balint Marczin πŸ‡ͺπŸ‡ΊπŸ‡¬πŸ‡§πŸ‡­πŸ‡Ί

Lead Systems Designer at Grimlore Games on Titan Quest II

Lead Systems Designer - Titan Quest II at Grimlore Games

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Extremely passion driven. Love for creating and playing RTS and RPG games. My goal is to make an impact in the industry by helping design great titles in these genres.

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Career7

As the Lead Systems Designer I manage the team of System Designers with the aim to empower them to deliver their best work. I also take part in several aspects of project planning and help other departments to collaborate with Systems Design.

As a Principal Designer, I have created guidelines for the game's itemization system, and helped with improving the department's design processes.

My role on Total War: Warhammer III was heavily focused on looking after the multiplayer, as well as some other areas of battles. I was working on both core gameplay of the Domination mode, as well as looking after its maps from early greybox to release. Later in the project, I was supporting the battle AI team with design insights. Post-release, I was responsible for battle balancing, taking community feedback, internal feedback and metrics into account. Areas of the game I worked on: -Post-Release Balancing -Multiplayer Battles & Domination Mode -Battle AI Design -Skill Trees

Title: Total War: Warhammer II DLC I worked on: -Tomb Kings -The Queen and the Crone -The Curse of the Vampire Coast -The Prophet and The Warlock -The Hunter and The Beast -The Shadow and The Blade I was responsible for a portion of a very wide array of game design areas on a day to day basis, including, but not limited to the below: -Quest Battles -Quests and narrative direction -AI behaviors -Skill trees -Campaign mechanics -Unit designs -Agent actions

Title: Halo Wars 2 I was responsible for the skirmish AI's design, and setup of its strategies. After launch, my work has been about setting up the units of new leaders, and the new leaders' skirmish AIs. Towards the end of my time on the project my responsibility shifted increasingly heavily to balancing.

Title: Age of Mythology: Tale of the Dragon Key role in early concepting, defining faction design for the Chinese. Responsible for the balancing efforts and organizing the balance team activities. In addition, I handled public balance reports and patch summary posting and interacted with the community directly.

As Project Director of the Complex Enhanced mod for Homeworld 2, I oversaw the entire project's development, while focusing my own efforts on overall design and balance.

Languages3

English
German
Hungarian

Skills13

Technical

xml

Creative

Level Design

Interpersonal

Communication

Other

BalancingBlueprintsdata editingGame MechanicsGameplayHigh level RTS playerluaoverseeing complex systems
Time Managementvisual scripting

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