Balint Marczin πͺπΊπ¬π§ππΊ
Lead Systems Designer at Grimlore Games on Titan Quest II
Lead Systems Designer - Titan Quest II at Grimlore Games
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Career: 7
Lead Systems Designer - Titan Quest II
Grimlore Games
Jan 2023 - Present
Lead Systems Designer - Titan Quest II
Grimlore Games
As the Lead Systems Designer I manage the team of System Designers with the aim to empower them to deliver their best work. I also take part in several aspects of project planning and help other departments to collaborate with Systems Design.
Principal Designer - Titan Quest II
Grimlore Games
Sep 2022 - Jan 2023
Principal Designer - Titan Quest II
Grimlore Games
As a Principal Designer, I have created guidelines for the game's itemization system, and helped with improving the department's design processes.
Senior Game Designer - Total War: Warhammer III
Creative Assembly
Jan 2020 - Aug 2022
Senior Game Designer - Total War: Warhammer III
Creative Assembly
My role on Total War: Warhammer III was heavily focused on looking after the multiplayer, as well as some other areas of battles. I was working on both core gameplay of the Domination mode, as well as looking after its maps from early greybox to release. Later in the project, I was supporting the battle AI team with design insights. Post-release, I was responsible for battle balancing, taking community feedback, internal feedback and metrics into account. Areas of the game I worked on: -Post-Release Balancing -Multiplayer Battles & Domination Mode -Battle AI Design -Skill Trees
Game Designer
Creative Assembly
Sep 2017 - Dec 2019
Game Designer
Creative Assembly
Title: Total War: Warhammer II DLC I worked on: -Tomb Kings -The Queen and the Crone -The Curse of the Vampire Coast -The Prophet and The Warlock -The Hunter and The Beast -The Shadow and The Blade I was responsible for a portion of a very wide array of game design areas on a day to day basis, including, but not limited to the below: -Quest Battles -Quests and narrative direction -AI behaviors -Skill trees -Campaign mechanics -Unit designs -Agent actions
Core Designer
Creative Assembly
Oct 2015 - Sep 2017
Core Designer
Creative Assembly
Title: Halo Wars 2 I was responsible for the skirmish AI's design, and setup of its strategies. After launch, my work has been about setting up the units of new leaders, and the new leaders' skirmish AIs. Towards the end of my time on the project my responsibility shifted increasingly heavily to balancing.
Balance Team Lead
Forgotten Empires
Dec 2014 - Feb 2016
Balance Team Lead
Forgotten Empires
Title: Age of Mythology: Tale of the Dragon Key role in early concepting, defining faction design for the Chinese. Responsible for the balancing efforts and organizing the balance team activities. In addition, I handled public balance reports and patch summary posting and interacted with the community directly.
Project Lead
Homeworld 2 Complex Enhanced Project lead
May 2013 - May 2015
Project Lead
Homeworld 2 Complex Enhanced Project lead
As Project Director of the Complex Enhanced mod for Homeworld 2, I oversaw the entire project's development, while focusing my own efforts on overall design and balance.