Jay Stevens
(he/him)Passionate gameplay engineer experienced in Unreal Engine | Respawn Entertainment (EA)
Senior Software Engineer (Gameplay, Apex Legends) at Respawn Entertainment
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Career: 12
Senior Software Engineer (Gameplay, Apex Legends)
Respawn Entertainment
Mar 2025 - Present
Senior Software Engineer (Gameplay, Apex Legends)
Respawn Entertainment
Provided gameplay engineering support for Apex Legends beginning with Season 27.0, using an in-house variant of Valve's Source Engine. Focused on prototyping and implementing gameplay updates in collaboration with designers for upcoming seasons.
Senior Software Engineer (Generalist, Respawn Central Technololgy)
Respawn Entertainment
Chatsworth, California, United States
Mar 2024 - Feb 2025
Senior Software Engineer (Generalist, Respawn Central Technololgy)
Respawn Entertainment
Chatsworth, California, United States
Did "a little bit of everything" for early-stage prototyping within Unreal Engine 5. Work involved both gameplay programming and basic design for a variety of online-networked gameplay mechanics, as well as basic tooling support within the Unreal Editor to help content creators prototype gameplay more efficiently. More details available upon request.
Senior Software Engineer (Meta Systems, Untitled Star Wars FPS)
Respawn Entertainment
Dec 2023 - Feb 2024
Senior Software Engineer (Meta Systems, Untitled Star Wars FPS)
Respawn Entertainment
Enhanced Unreal Engine’s stock level streaming system to support seamless traversal between arbitrary levels, maintaining uninterrupted first-person control. Also created a designer-facing markup and tagging framework to define and visualize gameplay spaces for encounter scripting and dynamic combat design, later reused on subsequent projects for its speed and ease of use.
Software Engineer II (Meta Systems, Untitled Star Wars FPS)
Respawn Entertainment
Chatsworth, California, United States
Mar 2023 - Dec 2023
Software Engineer II (Meta Systems, Untitled Star Wars FPS)
Respawn Entertainment
Chatsworth, California, United States
Worked on metagame systems on Respawn's Untitled Star Wars FPS project, using Unreal Engine 5. Extended the Unreal Editor with custom functionality to assist content creation roles in creating and managing singleplayer story-based missions (helpers for listening to events across world partition cells, reusable ways to trigger complicated functionality such as cutscenes, etc.).
Software Engineer II (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
Jun 2021 - Mar 2023
Software Engineer II (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
Took ownership of the Battlefield Mobile First Time User Experience as we prepared for live service. Implemented a new tutorial with cutscenes and voice acting. Worked with a single level designer and studio production to create this "singleplayer" tutorial experience with detailed user telemetry data without requiring additional development resources. Used Sequencer and Unreal Blueprints to create in-game cutscenes for complex setpieces, including a first-person helicopter crash and skippable cutscenes. Our tutorial completion rate improved from ~30% to 75% in soft launch when compared to open alpha, exceeding target KPIs. After soft launch, I pivoted to fill a gap in studio audio needs. Learning Wwise on the job, I reduced audio CPU time significantly by improving efficiency of raycast calls. I also implemented performant audio occlusion and obstruction on mobile devices, plus I simplified designer audio workflow for faster iteration, taking the process from minutes to seconds. I worked closely alongside audio designers and writers to implement in-game voice-over and worked with external partners at Dolby to implement Dolby Atmos on mobile phones.
Software Engineer I (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
Aug 2019 - Jun 2021
Software Engineer I (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
I was responsible for working on getting the weapons of Battlefield Mobile looking and feeling good, working closely with the gameplay designers to get things up to their specs. I also expanded upon the assertion framework I built as an intern, integrating with our internal Slack. I extended Unreal's stock "BugIt" functionality to allow users to press a button to take a screenshot and send device diagnostics to an internal Slack channel for help with debugging.
Engineering Intern (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
May 2019 - Aug 2019
Engineering Intern (Gameplay, Battlefield Mobile)
Industrial Toys
Pasadena, California, United States
Internship at EA Industrial Toys working as a Gameplay Engineer in Unreal Engine 4. During my time in this role I developed our internal bug report system which was used throughout the lifespan of the project to automatically create bug tickets whenever we had an assertion in gameplay code.
Attractions Host
Disneyland Resort
Anaheim, California, United States
Sep 2014 - May 2019
Attractions Host
Disneyland Resort
Anaheim, California, United States
Responsible for working as a team under the direction of an Attractions Lead to operate rides with a focus on safety, courtesy, show, and efficiency. Additional responsibilities include managing crowd control and guest flow, remaining flexible to solve sudden problems and ensure a smooth operation. Was named 2018’s Enchanted Tiki Room Cast Member of the Year. Awarded over 40 "Guest Compliments", where a guest commented to the Disney Company itself on the quality of my work.
Graphic Designer
Lauren Studios of California
Corona, California, United States
May 2013 - Feb 2019
Graphic Designer
Lauren Studios of California
Corona, California, United States
Responsible for designing ID cards, posters, and tickets for schools and colleges from around California. Listened to client feedback and provided professional-quality images with a fast turnaround time.
Editor
Murrieta-Temecula Friday Night Lights
Temecula, California, United States
Aug 2013 - Sep 2014
Editor
Murrieta-Temecula Friday Night Lights
Temecula, California, United States
Tasked with training and managing other journalists and photographers. Collected and edited articles from coaches and journalists, then compiled them into a weekly newsletter. Responsible for updating website and emailing newsletter on time and without errors.
Volunteer Journalist
Murrieta-Temecula Friday Night Lights
Temecula, California, United States
Aug 2011 - Aug 2013
Volunteer Journalist
Murrieta-Temecula Friday Night Lights
Temecula, California, United States
Responsible for reporting on 3 to 4 “little league” football games every Friday. Duties involved taking pictures, writing detailed notes of games, and interviewing both coaches and players. Articles had to be written and edited with a very short turnaround time.
Clerk
Lauren Studios of California
Corona, California, United States
Jun 2010 - May 2013
Clerk
Lauren Studios of California
Corona, California, United States
Responsible for mailing out flyers, handling cash and making change at school dances, importing raw images and handwritten data into computers, and providing technical support on-site to photographers at schools.
Education: 3
Mt. San Jacinto Community College District
Computer Science
2014 - 2015
Mt. San Jacinto Community College District
Computer Science
Mt. San Jacinto Community College District
Social and Behavioral Science
2011 - 2013
Mt. San Jacinto Community College District
Social and Behavioral Science
Chaparral High School
High School Diploma
2007 - 2011
Chaparral High School
High School Diploma
Publications: 2
Adventures in Designing a Model Railroad
blog.jaystevens.me
blog.jaystevens.me
Volunteering: 1
Secretary
Group 160 NTRAK
Sep 2023 - Present
Secretary
Group 160 NTRAK
As Secretary of Group 160 NTRAK, a 501(c)(3) non-profit that hosts family-friendly model train exhibits across Southern California, I help construct and display modular N-scale layouts at six to seven events each year. Between shows, I develop and integrate embedded systems (such as Raspberry Pi and Arduino-based motor and lighting systems) to bring motion and life to our dioramas. I also manage meeting minutes, membership records, as well as both public (social media, website) and internal (email) communications as part of my secretarial duties.
Awards: 1
Walt Disney's Enchanted Tiki Room Cast Member of the Year
This award was given to the Cast Member who was the best overall employee working at the Enchanted Tiki Room at Disneyland Park.