# Tuan Kuranes (@tuankuranes.eurosky.social)

Profile: https://sifa.id/p/tuankuranes.eurosky.social
Headline: 3D senior graphics engineer  ex @Sketchfab @ Epic (REMOTE WORKER EXCLUSIVELY)
Location: Tarbes, Sabaillan, France

## About

Senior engineer specializing in real-time simulation, 3D graphics, and interactive experiences — from museum installations and video projection to serious games and AR/VR applications. Previously at Sketchfab and Epic Games (Unreal Engine).

Deep expertise in WebGL/WebGPU rendering pipelines: PBR materials (metallic-roughness, clearcoat, transmission, sheen, specular), post-processing (TAA, SSAO/GTAO, SSR, bloom, tone mapping), and GPU-driven architecture. Extensive work with 3D formats (glTF, USD, UASSET, OBJ, FBX, STEP/IGES, CAD) and image formats (JPEG, PNG, WebP, AVIF, JXL, EXR, HDR, KTX2/Basis).

Full graphics stack: Vulkan, OpenGL, DirectX, WebGPU · Shaders (GLSL, HLSL, WGSL, CG) · Physics & collision simulation · Spatial sound · Editor tooling. Core languages: C++, Rust, TypeScript/JS.

Currently building AI multi-agent orchestration systems — autonomous agent pipelines, tool-use frameworks, and production automation infrastructure in Rust. Alongside GPU compute (CUDA, OpenCL, WebGPU compute) and real-time rendering research.

From architectural visualization to cutting-edge graphics research — always at the intersection of performance and interactivity.

## Career

- **Developer and 3D graphics expert at Sketchfab** (Mar 2013 - Present)
- **Owner at Pop 3d** (Sep 2005 - Feb 2013)
  Medical Xray simulation Skeletal Facial Animation Editor  3D Video producer and server (flv, h264) Very Large Terrain envirronement Multi-projector realtime image blend Huge Forest Display Sport Training and coaching using 3d camera Medical surgery training / distant robot simulations 2d/3d online Animation software app Webgl Ad game  Webgl data visualisation website Project&Performance consulting
- **Freelance Engineer at Free** (Sep 2003 - Aug 2005)
  C++, 3d (opengl, directx, Ogre), mysql, php, javascript, Ajax, Web 2.0.
- **it engineer at Institut National de Recherche en Informatique et Automatique (INRIA)** (Sep 2001 - Aug 2003)
  Inside INRIA
  \- W3C research lab group at INRIA, I was working on SVG integration, animation into Amaya, the W3C web client (reader AND writer), successfully making a basic implementaion of SVG animation using multiplatform OpenGL on linux/Windows.
- **it engineer at Emersys** (2000 - 2001)

## Skills

### Other
- C
- C#
- C++
- Computer Graphics
- CUDA
- Debugging
- Direct3D
- DirectX
- Embedded Systems
- GLSL
- GPGPU
- GPU
- High Performance Computing
- HLSL
- JavaScript
- LightField
- Linux
- Lua
- Memory Management
- Multimedia
- Ogre3D
- OpenGL
- OpenGL ES
- PBR
- PhysX
- Programming
- Python
- Remote Work
- Shaders
- Static Analysis
- Visual Studio
- VR
- webgl
- XML

## Education

- **Ecole pour I'Informatique et les Techniques Avancées** — Bachelor of Science (1997 - 2000)

## Languages

- English (native)
- French (native)
