# Alec Fredericks (@c3d.eurosky.social)

Profile: https://sifa.id/p/c3d.eurosky.social
Headline: Character Rigger & CFX
Website: https://www.youtube.com/playlist?list=PLFk3eiWtMOcU

## About

Since around 2002, I've worked primarily as a Character TD/Technical Animator for feature animated films, visual effects and video games, with the expressed goal of making animator's lives better with great rigs and tools while making directors and producers happy with quality results and time savings.

## Career

- **Character Rigger at DreamWorks Animation** (Apr 2022 - Present)
  Full-time · Hybrid
  Character, Prop, Vehicle, and Wardrobe rigging and tools development for feature animated films, including:
  Donkey, Shrek 5, The Wild Robot, Bad Guys 2, Trolls 3, Kung Fu Panda 4, and one Unannounced.
- **Sr. Technical Animator at Sony Immersive Music Studio** (Apr 2020 - Mar 2022)
  Full-time · Remote
  Sole rigger for an online music focused world.
  Developed many tools for both Maya and Unreal Engine.
  Created a unique face rigging and animation system focused on generating reproducible fidelity with minimal effort.
- **Sr. Technical Animator at Respawn Entertainment** (Feb 2018 - Apr 2020)
  Full-time · On-site
  Worked with a small team on a VR revival of the Medal of Honor game series. For the first year and a half, I was the sole rigger working with a team of four animators, providing a brand new suite of tools for both Maya and Unreal Engine.
  Given that the scope of the game was much larger than the team provided, my focus was on speed of execution, reusability, and automation.
- **Character Rigger at Encore Vfx** (Feb 2017 - Apr 2018)
  Full-time · On-site
  Worked with a team of three riggers to create, oftentimes, digital doubles for DC Comics television shows (Flash, Black Lightning, Teen Titans, etc.), along with supporting toolsets so we could ride the line between realistic, believable fidelity deliverable under very tight deadlines.
- **Character Rigger, Modeler, Animator, and Tools Developer** (Nov 2015 - Feb 2017)
  Freelance · Hybrid
  An exciting time focusing on the burgeoning world of VR, working for a number of companies to help them bring to life a wide variety of experiences:
  Interactive Journalism with Emblematic Group
  Horror Franchise Experience for Universal
  John Wick and Divergent Movie Experiences for Big Red Button
  
- **Cinematics and VFX Artist at Red 5 Studios** (Mar 2013 - Nov 2015)
  Full-time · On-site
  Execute all aspects high resolution cinematics.
  30+ node render farm creator and manager (VRay, Nuke),
  Lighting with VRay,
  Compositing in Nuke,
  Modeling, Animating, Rigging & Texturing in Maya,
  Behind-the-Scenes photographer,
  Writer for skits and short films.

## Skills

### Technical
- Python
- Maya
### Business
- Management
### Other
- Blueprints
- QT
- Unreal Engine
- VR

## Education

- **Ex'pression College for Digital Arts** — BS, Animation (Oct 1999 - May 2001)
  Went back to school to get into the new animation and digital effects industry. Not too many schools to choose from in the Bay Area, so Ex'pression it was.
  
  Learned how to do everything from hand-draw animation, short film screenwriting, directing, and production, everything Maya.

## Links

- YouTube Playlist of some rigging & animation tools I've worked on.: https://www.youtube.com/playlist?list=PLFk3eiWtMOcU
