# Basil Zubko (@bazub.zubko.cc)

Profile: https://sifa.id/p/bazub.zubko.cc
Headline: Platform Engineering | Software Delivery | XR | Release Management | Cloud Infrastructure

## About

Senior Technical Delivery Manager with strong engineering fluency and experience spanning both Technical Delivery Management and Technical Program Management.&#x20;

Proven track record of owning end-to-end execution, cross-functional alignment, and operational outcomes for complex software programs.&#x20;

Experienced in leading multi-team initiatives across engineering, DevOps, QA, product, and business stakeholders, with ownership of roadmap execution, technical strategy, release governance, and maintaining critical live-ops stability.

## Career

- **Lead Technical Producer (Senior Technical Delivery Manager) at Realworld One** (Mar 2022 - Present)
  Full-time · Remote
  \- Managed four distributed engineering teams across platform, cloud, and XR initiatives, delivering enterprise XR platform components, microservices, and Azure cloud infrastructure on schedule and within budget.
  \- Directed complex live-ops releases and SDLC governance, maintaining 99.8% platform uptime under continuous-delivery conditions.
  \- Established delivery governance processes covering roadmap planning, release readiness, and risk escalation, improving release predictability across multiple engineering teams.
  \- Drove technical roadmap execution, translating business objectives into prioritized feature requirements, acceptance criteria, and release milestones.
  \- Facilitated architectural decision-making across platform, cloud infrastructure, and application teams, aligning technical strategy with delivery objectives and business priorities.
  \- Implemented customized Agile/Scrum workflows, achieving a 35% reduction in operational costs and significantly improved resource utilization.
  \- Eliminated process bottlenecks through data-driven analyses, improving delivery predictability and cross-functional throughput.
- **Senior Producer (Technical Delivery Manager) at Realworld One** (Mar 2021 - Mar 2022)
  Full-time · Remote
  \- Directed release schedules, milestone tracking, and roadmap governance across enterprise Platform and Content software teams, removing critical-path blockers and resolving technical challenges.
  \- Delivered executive-level program reporting, roadmap updates, and risk assessments to senior leadership and business stakeholders.
  \- Established capacity planning workflows and risk mitigation frameworks adopted division-wide.
- **VR Producer (Delivery Manager) at Realworld One** (Mar 2020 - Feb 2021)
  Full-time · Remote
  \- Led sprint planning, daily stand-ups, and backlog grooming for distributed development teams delivering high-fidelity XR solutions in an iterative release environment.
  \- Served as primary liaison between Engineering and QA to enforce acceptance criteria and reduce defect escape rate.
- **Associate Producer – Publishing & Community at Epic Games** (Jan 2019 - Jan 2020)
  Full-time · On-site
  \- Coordinated European publishing operations for Epic Games Store and Fortnite, including product data analysis, business forecasting, and KPI dashboards (Tableau, PowerBI).
  \- Drove regional BizDev initiatives including payment localisation, market expansion, and telecom/social platform partnerships.
- **Community Lead at Epic Games** (Aug 2016 - Jan 2019)
  Full-time · On-site
  \- Led community growth and engagement programs for Paragon and Fortnite across Eastern Europe, scaling social reach to 1M+ users while increasing engagement by 40% and player retention by 25%.
  \- Collaborated with Player Support and QA to resolve critical product issues, achieving a 30% reduction in resolution time.
  \- Managed 10+ remote contractors and volunteers across community management, marketing, and events.
- **Associate Live Producer - Community Analytics at Crytek** (Sep 2012 - Aug 2016)
  Full-time · On-site
  \- Delivered community retention and activation insights for Warface (F2P FPS), increasing player engagement by 35% and reducing churn rate by 15%.
  \- Built a systematic feedback analysis framework combining qualitative (forums, social) and quantitative (player behaviour metrics) data sources.
  \- Developed churn prediction models informing product roadmap decisions and player retention strategy.

## Skills

### Technical
- Data Analysis
- Databases
- Go
- Rebol
- Software Development
- Software Development Life Cycle (SDLC)
- Zig
### Business
- Agile Methodologies
- Risk Management
- Software Project Management
- Technical Project Management
### Interpersonal
- Analytical Skills
- Cross-functional Team Leadership
- Mentoring
- Senior Stakeholder Management
### Community
- Community Engagement
### Other
- Localization
- Open-Source Software
- Project Delivery
- Release Management
- Software as a Service (SaaS)
- Technical Product Management
- Virtual Reality (VR)

## Projects

- **mimicOS** — https://tangled.org/bazub.zubko.cc/mimicOS (Sep 2023 - Present)
  Independent Linux distribution focused on operating-system simplification, deployment efficiency, package management innovation, and long-term maintainability.
- **qwertyvka** — https://tangled.org/bazub.zubko.cc/qwertyvka (May 2022 - Present)
  Modern Ukrainian phonetic keyboard layout.
- **lylyk** — https://tangled.org/bazub.zubko.cc/lylyk (Oct 2024 - Dec 2024)
  A custom ergonomic 60-key monoblock keyboard.

## Credentials

- Microsoft Professional Program for Data Analysis — Microsoft (Aug 2019)

## Education

- **Taras Shevchenko National University of Kyiv** — Master's degree, International Relations (Jan 2002 - Jan 2003)
- **Taras Shevchenko National University of Kyiv** — Bachelor's degree, International Relations (Jan 1998 - Jan 2002)

## Languages

- English (full professional)
- Ukrainian (full professional)
- German (limited working)
- Polish (limited working)

## Links

- Codeberg: https://codeberg.org/bazub (verified)
- LinkedIn: https://www.linkedin.com/in/basil-zubko/
